[Tips]How to use Image for Normal map in Blender
GOAL
To create normal map from RGB image.
Environment
Windows10
Blender 2.8a
Method
Create new Principled BSDF material.
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage-1.png)
Set “NormalMap” to the parameter “Normal”. And set “Image Texture” to the parameter “Calor”.
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage2.png)
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage3.png)
Open and select normal map to apply.
![](https://s-nako.work/wp/wp-content/uploads/2020/07/blcok_normal.png)
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage4.png)
Open UV editor and adjust the UV Mapping.
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage5.png)
You can use Nodes to change the scale of input image.
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage6-1024x383.png)
![](https://s-nako.work/wp/wp-content/uploads/2020/07/normalMapImage7.png)